Monday, November 29, 2010

Children Spot Illustrations

I wanted to post a few 3D illustrations that were a little more kid friendly. Not everything I do is sci-fi or creature design.

I've seen a number of people try to simulate 3D in vector programs, so I tried to do some icon styled airplane illustrations.


I did this frog from start to finish in about 5 hours. I wanted to see how fast I could do a spot illustration from concept to completed render.

These last 4 were from a personal project I completed a few years ago.




Well, that's all for now. I hope to post some recently completed projects and work in progress shots soon.

Sunday, November 21, 2010

Ubiqood

Ubiqood dog from The Healer Book 2: The Tree of Pain (coming in early  2011)
Ubiqood dogs evolved on the planet Hirasa. Their hides are a combination of dog and reptile. They live in packs with alpha males and females. The stem-like filia on their faces end in leaf-like glomeks which are vibratory and chemotactile sensory organs used to identify and track prey. They eat a swamp plant called snake grass, incorporating its scanner scattering properties into their skin; for this reason, their pelts are worn by Hirasans seeking to evade detection.


After seeing a tutorial from Neville Page, I thought it would be helpful to draw the skeletal structure of the Ubiqood before I started modeling. Here is the sketch.

Here are some work in progress renders.



I hope to be adding more images from the Healer series soon.

Friday, November 19, 2010

Last of the really old stuff...

Here are some renders of some of the projects I did for a Gnomon Online Zbrush class I took a few years ago. Scott Spencer was the instructor. The class was very informative and I enjoyed his instruction.



Sunday, November 14, 2010

Some older work...

Here is some examples of some older work I created a few years ago.


These were created for a spread on various theories of creation. Both were sculpted and render in ZBrush and retouched in Photoshop.

This illustration is based on my own interpretation of what the Arc of the Covenant may have looked like. This was modeled and rendered in Maya and retouched in Photoshop.

Here is an illustration done of a Ford Model T. It was modeled and rendered in Modo and Retouched in Photoshop.

Well, that's all for now. Hope to have more images and sketches up soon.

Friday, November 12, 2010

Welcome!

Well, I have finally set up a blog to show my 3D artwork. My favorite programs to work with are ZBrush, Modo, and Photoshop. I've been a professional illustrator/graphic designer for over 17 years. I also teach Maya and Zbrush for Nossi College of Art. I hope you enjoy the site!